E-Gaming Webinar: Teaching with Online Games

Image: from NanoQuest™. © Forfàs. All Rights Reserved. Permissions obtained.Email excerpts from IGI Global:[For context within the scope of this blog, refer to my earlier NanoMission, NanoQuest, NanoPool, PlayGen, etc. postings and to my previous nanogaming uploads via the video tab]:" Dear Colleague,Only 3 days left until the FREE faculty-led e-gaming webinar! As the Teaching with Online Games webinar has received an overwhelming response from academicians, researchers, and librarians across the globe, additional registration spots were recently added. This ground-breaking event has already received 600 registrants with currently only 50 spots remaining."Teaching with Online Games, December 11, 2008, 1:00 pm ESTLed by Dr. David Gibson, University of Vermont, USA – editor of books such as Games and Simulations in Online Learning: Research and Development Frameworks and Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments." Can a game or simulation teach a teacher? Can it improve one's knowledge and skill as an instructor? As part of an international dialog between researchers in educational technology, this key question and many more related to it have led to this new collection of ideas, research and reflections by researchers looking for answers. This session is intended for a broad audience of anyone who is looking into games and simulations with an eye to their potential for improving teaching and learning."" This event provides an excellent source for learning new techniques and technologies applicable to research and instruction. FREE to all participants on the Elluminate platform and with the assistance of Janet Salmons, Technology Adviser, Teaching with Online Games connects researchers to an international collaboration of field experts."Register for the Webinar via Elluminate:https://sas.elluminate.com/site/external/event/schedule?etn=training;demo&eef=0Recommended Readings:(Cover images: Courtesy of IGI Global)

Games and Simulations in Online Learning: Research and Development Frameworkshttp://igi-global.com/books/details.asp?id=6156

Digital Simulations for Improving Education: Learning Through Artificial Teaching Environmentshttp://igi-global.com/reference/details.asp?id=9691Dear Colleague,Only 3 days left until the FREE faculty-led e-gaming webinar! As the Teaching with Online Games webinar has received an overwhelming response from academicians, researchers, and librarians across the globe, additional registration spots were recently added. This ground-breaking event has already received 600 registrants with currently only 50 spots remaining.Teaching with Online Games, December 11, 2008, 1:00 pm ESTLed by Dr. David Gibson, University of Vermont, USA – editor of books such as Games and Simulations in Online Learning: Research and Development Frameworks and Digital Simulations for Improving Education: Learning Through Artificial Teaching EnvironmentsCan a game or simulation teach a teacher? Can it improve one's knowledge and skill as an instructor? As part of an international dialog between researchers in educational technology, this key question and many more related to it have led to this new collection of ideas, research and reflections by researchers looking for answers. This session is intended for a broad audience of anyone who is looking into games and simulations with an eye to their potential for improving teaching and learning. To register, CLICK HERE.This event provides an excellent source for learning new techniques and technologies applicable to research and instruction. FREE to all participants on the Elluminate platform and with the assistance of Janet Salmons, Technology Adviser, Teaching with Online Games connects researchers to an international collaboration of field experts.

You need to be a member of The International NanoScience Community - Nanopaprika.eu to add comments!

Join The International NanoScience Community - Nanopaprika.eu